Games & original IP
We design, build and ship our own games, from VR titles to browser prototypes, and develop games for clients and partners.
- Original PC and VR games
- Client and co-developed games
- Porting and optimisation
Independent games & XR studio · Spain
Oniroid Studios makes its own games, builds VR and MR experiences, and develops interactive software for healthcare, education and culture. One studio, backed by fifteen years of shipped projects.
What we do
Our games make us better at XR, our XR work makes our applied projects more ambitious, and our experiments feed all three. It is the same team and the same standards across the board.
We design, build and ship our own games, from VR titles to browser prototypes, and develop games for clients and partners.
VR, MR and hand-tracking experiences for standalone headsets, PC and the web, built for comfort and performance on real hardware.
Interactive software for organisations that need it to work: healthcare, training, education, museums and institutions.
Prototypes, game jams and interaction research. New ideas get tested here before they reach a product or a client project.
Selected work
Everything we make carries the same studio credit, even when each project has its own look and audience. Much of our client work is under NDA; ask us about the rest.
One or two sentences: what the game is and what makes it different.
An Oniroid Studios game
One or two sentences: what the game is and what makes it different.
An Oniroid Studios game
The problem, what we built, and a result you are allowed to state.
Designed and developed by Oniroid Studios
The problem, what we built, and a result you are allowed to state.
Designed and developed by Oniroid Studios
The problem, what we built, and a result you are allowed to state.
Designed and developed by Oniroid Studios
A synthwave arcade driving game on a tiny planet in deep space, where drifting is your only weapon. Built in three.js with no engine and no external assets.
An Oniroid Studios experiment
Our portfolio includes projects delivered by our founder before Oniroid Studios S.L. was incorporated. Each project lists its year and our role.
How we work
You work directly with the people building your project. No account managers in between, and a playable build early enough to change your mind.
We pin down the problem, the audience, the platform and what success looks like. You get a scoped proposal with a fixed first milestone.
A working build in weeks, not months, so the big decisions are made in the headset or on the controller, not in a document.
Short milestones with a testable build at the end of each one. The team grows or shrinks with the work, drawn from our specialist network.
Store submission, deployment, documentation and handover, with maintenance available afterwards. Source and assets are delivered as agreed.
The studio
Oniroid Studios brings fifteen years of games and interactive work by its founder under one name, with the responsibility for the outcome that comes with it. The core studio works with a standing network of specialists who join when a project needs them. You always know who is working on your project.
Founder
Founder & creative/technical director, Oniroid Studios
Two or three sentences. Fifteen years building games and interactive software: where you started, the sectors you have worked in (games, XR, healthcare, education, museums), the kind of problems you are known for solving, and why you founded the studio.
Contact
A game, an XR experience, a training tool or a prototype. A few lines are enough: what it is, who it is for, and roughly when you need it. We reply within two working days.