Independent games & XR studio · Spain

Original games. Immersive XR. Software that has to work.

Oniroid Studios makes its own games, builds VR and MR experiences, and develops interactive software for healthcare, education and culture. One studio, backed by fifteen years of shipped projects.

  • 15 yearsof shipped games and interactive projects
  • Games · XR · Appliedone portfolio, one studio
  • Prototype to launchdesign, development and release
  • Core + networka team sized to each project

What we do

One studio, four kinds of work

Our games make us better at XR, our XR work makes our applied projects more ambitious, and our experiments feed all three. It is the same team and the same standards across the board.

Games & original IP

We design, build and ship our own games, from VR titles to browser prototypes, and develop games for clients and partners.

  • Original PC and VR games
  • Client and co-developed games
  • Porting and optimisation

XR & spatial

VR, MR and hand-tracking experiences for standalone headsets, PC and the web, built for comfort and performance on real hardware.

  • Standalone and PC VR
  • Mixed reality and passthrough
  • Hand tracking and spatial UI

Applied & client work

Interactive software for organisations that need it to work: healthcare, training, education, museums and institutions.

  • Medical visualisation and training
  • Simulation and learning
  • Museums, installations and culture

Experiments & R&D

Prototypes, game jams and interaction research. New ideas get tested here before they reach a product or a client project.

  • Rapid prototyping
  • Game jams
  • New interaction patterns

Ways to work with us

  • Full developmentWe own the project from concept to release.
  • Co-developmentSenior hands inside your studio or agency pipeline.
  • Prototyping sprintsA playable answer to a risky question, in weeks.
  • Technical consultingAudits, optimisation and rescue for real-time projects.

Selected work

Games, live VR, museums and experiments

Fifteen years of shipped work. Projects marked Founder credit are ones our founder worked on, independently or inside partner studios. They are the experience this studio is built on. Much of our client work is under NDA; ask us about the rest.

VR production Founder credit

ArkRunr

2021–2023 · Supersphere

AR game Founder credit

Synth Riders for Snap Spectacles

2023–2025 · Kluge Interactive

VR concert Founder credit

Steve Aoki × Sonic

2021 · Supersphere with Sega

VR concert Founder credit

Foo Fighters VR Show

Supersphere for Meta

Medical VR Founder credit

LAIA

2026–present · ARSoft

VR concert Founder credit

Young Thug VR Concert

Supersphere for Meta

VR broadcast Founder credit

UFC & NBA Meta Shows

Supersphere for Meta

Motion game Founder credit

Dreamball Drifters

2024 · Nex

Meta Horizon Founder credit

Meta Connect VR World & Spy School

2023–2025 · Kluge Interactive for Meta

VR story Founder credit

The Bear, the Tiger and the Dragon

IraltaVR

Game

LAPSUS

PC · Steam

UGC games Founder credit

BeatBlox & Chicken Tag

2023–2025 · Kluge Interactive

Educational game Founder credit

Operación Almacén 7

2021 · Mobile

Game Founder credit

Delirium Beats

 

Museum Founder credit

Torres Balbás

 

VR tour Founder credit

VR Heritage Experiences

Oculus Go · Gear VR · HTC Vive

Museum Founder credit

El Legado del Tiempo

 

Prototype Founder credit

Rubikonomicon

 

Game Founder credit

Grab The Win

Unreal Engine

Game Founder credit

Maze of Gods

PC · Unity

Installation Founder credit

Alhambra & Albaicín Photo Contest

2015–2016 · Interactive totem

Tabletop Founder credit

Tabletop Systems & Balance Tools

2023–present · Tabletop · Custom tools

Physical play Founder credit

Tutakaboo

2015 · AR · Physical play

Wearables Founder credit

EventsNFC

2016 · EventsNFC

Game Founder credit

Moustachinni the Cannonball

2015 · Mobile · Unity

Void Drifters

Experiment

Void Drifters

Browser · WebGL

Founder credits are projects Miguel Ángel Hernández Olmo worked on before or alongside Oniroid Studios S.L. (founded in February 2023), as an independent developer or within partner studios. Each one names the partner and the founder's role.

How we work

From idea to shipped build

You work directly with the people building your project. No account managers in between, and a playable build early enough to change your mind.

  1. 01

    Discovery

    We pin down the problem, the audience, the platform and what success looks like. You get a scoped proposal with a fixed first milestone.

  2. 02

    Prototype

    A working build in weeks, not months, so the big decisions are made in the headset or on the controller, not in a document.

  3. 03

    Production

    Short milestones with a testable build at the end of each one. The team grows or shrinks with the work, drawn from our specialist network.

  4. 04

    Launch & support

    Store submission, deployment, documentation and handover, with maintenance available afterwards. Source and assets are delivered as agreed.

The studio

Fifteen years of work, now one studio

Oniroid Studios brings fifteen years of games and interactive work by its founder under one name, with the responsibility for the outcome that comes with it. The core studio works with a standing network of specialists who join when a project needs them. You always know who is working on your project.

Founder

Miguel Ángel Hernández Olmo

Founder & director, Oniroid Studios · Granada

An interactive systems designer and developer who turns strange ideas into things people can play. Senior XR roles at Supersphere, building the ArkRunr platform behind live VR concerts for Meta, and at Kluge Interactive, leading Synth Riders for Snap Spectacles. As a freelancer, games, XR projects and installations for more than 30 international clients.

In Granada: founder of Oniroid Studios (February 2023) and the Sir Coworkington game-development coworking space, president of the GR Interactiva creators community, and a game design teacher at specialist academies.

Collaborator network

  • Name3D art & environments
  • NameSound design & music
  • NameDevelopment
  • NameDomain expert, e.g. clinical advisor

Contact

Tell us what you're building.

A game, an XR experience, a training tool or a prototype. A few lines are enough: what it is, who it is for, and roughly when you need it. We reply within two working days.

info@oniroid.com
  • CompanyOniroid Studios S.L.
  • Based inGranada, Spain · working remotely worldwide
  • Also forCo-development, subcontracting and publishing partners
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