Games & original IP
We design, build and ship our own games, from VR titles to browser prototypes, and develop games for clients and partners.
- Original PC and VR games
- Client and co-developed games
- Porting and optimisation
Independent games & XR studio · Spain
Oniroid Studios makes its own games, builds VR and MR experiences, and develops interactive software for healthcare, education and culture. One studio, backed by fifteen years of shipped projects.
What we do
Our games make us better at XR, our XR work makes our applied projects more ambitious, and our experiments feed all three. It is the same team and the same standards across the board.
We design, build and ship our own games, from VR titles to browser prototypes, and develop games for clients and partners.
VR, MR and hand-tracking experiences for standalone headsets, PC and the web, built for comfort and performance on real hardware.
Interactive software for organisations that need it to work: healthcare, training, education, museums and institutions.
Prototypes, game jams and interaction research. New ideas get tested here before they reach a product or a client project.
Selected work
Fifteen years of shipped work. Projects marked Founder credit are ones our founder worked on, independently or inside partner studios. They are the experience this studio is built on. Much of our client work is under NDA; ask us about the rest.

2021–2023 · Supersphere

2023–2025 · Kluge Interactive

2021 · Supersphere with Sega

Supersphere for Meta

2026–present · ARSoft

Supersphere for Meta

Supersphere for Meta

2024 · Nex

2023–2025 · Kluge Interactive for Meta

IraltaVR

PC · Steam

2023–2025 · Kluge Interactive

2021 · Mobile



Oculus Go · Gear VR · HTC Vive


Unreal Engine

PC · Unity

2015–2016 · Interactive totem

2023–present · Tabletop · Custom tools

2015 · AR · Physical play

2016 · EventsNFC

2015 · Mobile · Unity
Browser · WebGL
ArkRunr is Supersphere's virtual production platform for creating and operating concerts and live events, with a strong focus on VR. It lets a small team build a virtual venue, drive its lights, visuals and cameras in real time, and stream the show to VR platforms and online audiences.
Our founder led the end-to-end design and development of ArkRunr for three years: the software architecture, user experience, interfaces, authoring workflows and core implementation.
The platform combines procedural audio and sound synthesis, audio-reactive environments and virtual camera systems with NDI and SDI streaming. Around it sits the production infrastructure: project and database management, persistence, import/export pipelines, multimedia format support and workflow automation.
ArkRunr powered live VR concerts and branded experiences for Foo Fighters, Steve Aoki × Sonic, UFC and NBA, among many other productions.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
Synth Riders is Kluge Interactive's VR rhythm game. This project brought it to Snap Spectacles, Snap's AR smart glasses, adapting its rhythm gameplay to a see-through display in the player's own space.
Our founder led the six-month, end-to-end design and development of the Spectacles version, and improved Kluge's internal production tools along the way. Built during two years at Kluge Interactive (2023–2025), designing and developing music-driven games, XR experiences and UGC projects.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
A VR venue created with Sega for Sonic's anniversary and streamed worldwide, with Steve Aoki performing live on a stage inspired by Sonic's world.
At Supersphere, our founder led the software design and development of live VR concerts and branded XR experiences: the Unity-based architecture, production tools and workflows needed to run virtual shows in real time, including integration with physical DMX lighting consoles.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
One of the biggest VR concerts produced with Meta, bringing Foo Fighters to a global audience inside Horizon Worlds.
At Supersphere, our founder led the software design and development of live VR concerts and branded XR experiences: the Unity-based architecture, production tools and workflows needed to run virtual shows in real time, including integration with physical DMX lighting consoles.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
LAIA is ARSoft's medical platform for diagnosis and surgical planning: a VR visualisation platform for surgical planning and other clinical procedures.
As senior designer and developer, our founder designs and implements interaction systems, user workflows and visualisation tools, and is leading a major refactor and redesign of the product's software architecture toward a more modular, maintainable and scalable foundation.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
A concert built for Meta's Horizon Venues, one of the first large-scale music events in virtual reality.
At Supersphere, our founder led the software design and development of live VR concerts and branded XR experiences: the Unity-based architecture, production tools and workflows needed to run virtual shows in real time, including integration with physical DMX lighting consoles.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
VR shows for Meta Quest that bring UFC and NBA events into immersive virtual venues with synchronised effects.
At Supersphere, our founder led the software design and development of live VR concerts and branded XR experiences: the Unity-based architecture, production tools and workflows needed to run virtual shows in real time, including integration with physical DMX lighting consoles.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
A children's game for Nex Playground, a controller-free console powered by real-time, vision-based motion tracking. Designed and developed in collaboration with Nex.
Designing without physical controls meant translating body movement into responsive gameplay while handling pose detection, latency, readable gestures and clear player feedback. The result is an intuitive full-body play experience built around the abilities and needs of young players.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
Meta XR experiences built at Kluge Interactive, including the Meta Connect VR world and Spy School.
Design and development as a senior XR designer and developer. Built during two years at Kluge Interactive (2023–2025), designing and developing music-driven games, XR experiences and UGC projects.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
An immersive 6DoF VR fable where you become the protagonist, journeying with mythical animals through magical landscapes, dilemmas and self-discovery. A narrative VR story co-created with IraltaVR.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
LAPSUS (Loops And Portals Synchronized Under Science) is a multi-timeline puzzle platformer: you think across past, present and future at the same time. An original Oniroid Studios game.
UGC games made at Kluge Interactive for user-generated-content platforms such as Roblox and Meta Horizon: the music-driven BeatBlox and the party game Chicken Tag.
Built during two years at Kluge Interactive (2023–2025), designing and developing music-driven games, XR experiences and UGC projects.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
A mobile graphic adventure created to make archaeology and cultural heritage accessible through play. Players become archaeological agents, investigating stolen artefacts across museums and heritage sites through narrative exploration, puzzles and interactive minigames.
Design and development: turning educational goals into intuitive game mechanics, accessible touch interactions and a flexible mission structure that cultural institutions can extend with their own content.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
A rhythm-driven battle roguelike combining rhythm mechanics with fast-paced gameplay and a vibrant audiovisual style. One of the original games designed and prototyped alongside client work.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
A mystery adventure integrated into children's guided visits to the Alhambra.
Part of a long run of interactive work in Granada since 2016: co-designed and developed interactive kiosks, educational games, competitions and escape rooms.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
Virtual tours of heritage sites such as the Casa de Zafra, developed for museums across Andalusia. Built in Unity and Unreal for Oculus Go, Gear VR and HTC Vive.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
An investigation game for the Museo de Artes y Costumbres Populares.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
An experimental prototype where you must solve a Rubik's Cube boss while parrying and avoiding its attacks. One of the unconventional play systems explored alongside client work.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
An Unreal Engine multiplayer game for competitive matches.
Core online systems and gameplay mechanics.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
A 2D platformer with 3D characters for PC, built in Unity.
Gameplay programmer for six months.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
The interactive app, displayed on a totem, for the Alhambra and Albaicín photo contest, across the 2015 and 2016 editions.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
Applying videogame systems design to physical tabletop games: shared, face-to-face play built through iterative design and prototyping.
Custom tools model game balance, automate complete match simulations and validate mechanics alongside hands-on playtesting. Several original prototypes are in development, with plans to present them at industry events.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
A large-scale, origami-inspired construction system that let children build and inhabit 3D spaces.
Contributed to its play-system design, developed a virtual building tool, and created marker-based XR experiences connecting physical construction with digital play.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
Cashless payment wristbands for music festivals.
Implemented the NFC interaction system powering the wristbands, connecting physical wearables with digital payment experiences.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
Our founder's first published game: a Unity mobile game released in 2015.
Founder credit: a project our founder, Miguel Ángel Hernández Olmo, worked on before or alongside Oniroid Studios S.L., independently or within a partner studio.
A synthwave arcade driving and wave-survival game. You drive an 80s wedge supercar on the surface of a tiny planet in deep space; drifting throws fire out of the back of the car, and that fire is your only weapon. Gather in the light, fight in the dark, spend what you earned, and survive thirty waves.
A mobile-first browser game in three.js, with no engine, no bundler and no external assets.
Founder credits are projects Miguel Ángel Hernández Olmo worked on before or alongside Oniroid Studios S.L. (founded in February 2023), as an independent developer or within partner studios. Each one names the partner and the founder's role.
How we work
You work directly with the people building your project. No account managers in between, and a playable build early enough to change your mind.
We pin down the problem, the audience, the platform and what success looks like. You get a scoped proposal with a fixed first milestone.
A working build in weeks, not months, so the big decisions are made in the headset or on the controller, not in a document.
Short milestones with a testable build at the end of each one. The team grows or shrinks with the work, drawn from our specialist network.
Store submission, deployment, documentation and handover, with maintenance available afterwards. Source and assets are delivered as agreed.
The studio
Oniroid Studios brings fifteen years of games and interactive work by its founder under one name, with the responsibility for the outcome that comes with it. The core studio works with a standing network of specialists who join when a project needs them. You always know who is working on your project.
Founder
Founder & director, Oniroid Studios · Granada
An interactive systems designer and developer who turns strange ideas into things people can play. Senior XR roles at Supersphere, building the ArkRunr platform behind live VR concerts for Meta, and at Kluge Interactive, leading Synth Riders for Snap Spectacles. As a freelancer, games, XR projects and installations for more than 30 international clients.
In Granada: founder of Oniroid Studios (February 2023) and the Sir Coworkington game-development coworking space, president of the GR Interactiva creators community, and a game design teacher at specialist academies.
Contact
A game, an XR experience, a training tool or a prototype. A few lines are enough: what it is, who it is for, and roughly when you need it. We reply within two working days.